![]() Rune is a melee mastery with elemental support, Dream is a caster mastery with melee support a match made in heaven. You could probably do a bow build too, but I don't see why, as it would leave the Rune mastery with litt Bit boring if you'd ask me, but the combination of Rune Weapon and Volley seems nice. A classic "take-the-excellent-Hunting-mastery-first-and-then-add-anything-else" build. The final real non elemental melee alternative. The name "Trickster" bothers me though, because I thought it was used for a different class in the past, but maybe I mixing things up with Grim Dawn.ĭragon Hunter (Rune & Hunting) Trickster (Rune & Rogue) Īnother option for those that do not want elemental melee. Runeword: Absorb, Energy Armor, and Defense's skills together, possibly make this the tankiest build ingame, with probably better damage output than any other t Rune actually has good shield skills too, making Defense an excellent secondary mastery, if you do not want elemental melee. Looks like a lot of fun with the combination of Rune's Thunder Strike, and Storm's Squall and maxed out Storm Surge. Compare it to a bow Sage (Storm & Hunting). Thunderer (Rune & Storm) The best build if you want to go for full elemental melee conversion. Take a bow in one loadout and any melee weapon in the pther, and you're ![]() Corey eats up a lot of skillpoints if you want him, but in exchange you're pretty much set with this build. ![]() This is probably the most obvious combination, since Earth has in fact a lot of physical damage buffs. Bearing that in mind, I came up with the following core builds, using JollyGreenFox's modified TitanCalc: Let's start by stating that the Rune mastery seems to be developped for hybrids, as even its weapon based skills boost intelligence and convert to elemental damage. So, since Ragnarok came with a new mastery, I figured I'd take a look at the possibilities that come with the new classes.
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